“Bonfire lit”
— Dark Souls
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The Witcher 3: Wild Hunt
its a great open world game

Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 feels like stepping into a painting that’s slowly burning at the edges. It’s gorgeous, melancholy, and unafraid to make you work for its best moments. The Belle Époque-inspired world is dripping with detail, from the quiet hum of candlelit streets to the surreal, dreamlike enemies you face. Combat is turn-based but reactive—every parry, dodge, and perfectly timed strike feels like a duel between dancers rather than a slog between stat blocks. The story’s hook—a doomed crew racing against an inevitable yearly erasure—gives every conversation and choice a bittersweet weight. It’s not an easy game; the timing windows can frustrate, and a single lapse can undo a hard-fought battle. But when everything clicks, Expedition 33 delivers a rare mix of beauty, tension, and emotional punch that stays with you long after the credits.

Halo 3
This was such a nice conclusion to an awesome trilogy. Litterally was Xbox's flagship game. Multiplayer was also goated from community creativity. Ride or Die. Left for dead. Fat kid.

The Last of Us
Its the Goat for a reason. Great story, great gameplay.

The Witcher 3: Wild Hunt
alright
It looks good with the trailers and gameplay. But remember. No pre-orders.
Battle royale games, once the hottest thing in multiplayer gaming, have long since passed their peak. What started as a thrilling new way to deliver tension and player-driven storytelling has become a formulaic and overcrowded genre. Today, every other game tries to slap on a “battle royale mode” just to chase those huge player numbers, but few capture the original excitement or innovation. The massive player counts, while impressive, often come at the expense of meaningful gameplay depth or strategy—turning matches into chaotic, RNG-driven scrambles rather than tactical showdowns. I believe the future of multiplayer gaming isn’t about flooding players into gigantic maps with dozens or hundreds of opponents. Instead, the real evolution will come from smaller-scale, highly refined experiences that focus on skill, teamwork, and emergent storytelling. Games that emphasize meaningful player interaction—whether that’s through intricate mechanics, well-crafted environments, or narrative-driven objectives—will create more memorable, lasting communities than any 100-player free-for-all ever could.
Is silksong really as hard as they say it is? Can you say it terms of dark souls
Do you call this game clair obscur or expedition 33 or something else?